Zuri Sloth (VRChat Avatar Base)
€40+
€40+
https://schema.org/InStock
eur
Ghostt
Say hello to Zuri, a furry avatar base! She's a kind and playful Sloth.
Features:
- Fullbody-tracking ready (realistic human proportions);
- Face-Tracking compatible (alternatively, uses hand gestures);
- Quest-compatible version;
- Avatar Dynamics (hair and fur, glutes, thighs, feet, and hood);
- Various Toggles and Body Modifications (hair, glasses, shirt, sleeves, and breast size);
- You can change the color of the shirt and the eyes;
- Realistic PBR shading using Poiyomi's shader;
- Perfect for asset creation (Body, Hair, Glasses, and Clothes are separate, which means it's easy to create custom assets for it);
- Butt jiggles!
Files:
- Unity package ready to upload - PC and Quest;
- 3D Model file (fbx) - Blender file included;
- 4K textures (png) - Photoshop and Substance Painter files included;
- Editing documentation - Read it if you're having trouble creating custom assets;
- Instructions for uploading into VRChat - Read it if you're having trouble uploading it;
- You pretty much get everything I used to make it!
Updates:
Version 1.1:
- Added transparency to the viewpoint hair (less annoying/intrusive);
- Added squishiness to the cheeks (thank you, Nicoreda, for the Idea);
- Added Physbones to the cheek hair (uses the same physbone component as the hair);
- Added clearcoat to the eyes to make them shinier;
- Added self-collision for the thighs (they collide with each other);
- Brightened the body, fur, and hair colors (better visibility overall, details are more noticeable);
- Subdivided the hair sideburn bones (flows better around the shoulders);
- Modified the humanoid rig slightly to make it work better with full-body (you'll have to delete the .meta file and redo the humanoid setup);
- Adjusted the physbone values for the hair;
- Fixed Pogging not working with face-tracking (:v);
- Fixed clipping in the shirt when crouching;
- Fixed clipping in the sleeves' back;
- Added Gumroad credits toggle (feel free to remove it if you want, it is toggled off by default).
Version 1.2:
- Beanie (beanie);
- New locomotion animation behavior (automatically turns itself off when it detects that the full-body user is sitting/lying down);
- New shirt texture (looks more detailed in more lighting conditions);
- New upper-chest bone (improves full-body IK when using FBT lock-all mode. Thank you Glo for the suggestion);
- New tail wag (reacts to expressions);
- Slightly adjusted finger weight-paint.
Version 1.3:
- New hood behavior (you can pull it up over your head and lock it into place);
- New Audiolink texture on the body;
- New Audiolink textures on the clothes.
Terms of use:
What you can do:
- Upload private versions of the avatar;
- Upload public versions of the avatar (however, you have to properly credit me);
- Commission others for edits of this avatar (in this case, only the commissioner shall purchase the model and the artist shall use the borrowed files only for the commission).
What you can't do:
- Do not claim the original as your own;
- Do not resell any assets;
- Do not share any of the original files.
If there are any gray areas you doubt, don't be afraid to send me a message on Discord.
With all that done, I hope you like it and have fun creating!
Performance:
Ranking:
Medium
Tris:
51k (34k no extras)
Skinned Meshes:
4 (1 no extras)
Material Slots:
5 (1 no extras)
PhysBones Components:
14
PhysBones Transforms:
99
PhysBones Collision Checks:
93
Download Size (VRChat):
14 mb
Texture Memory:
57 mb
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